It’s the evening of Tuesday 18 June 2013. I have three days to go before Blog Wars 5 and there’s a lot to do before the army is ready! The picture above was taken on the 1st!
This post is going to be a brief summary of my progress to date, some of the techniques and materials I have used to prepare the army and my thoughts about what’s worked and what hasn’t worked. Continue reading
It was always a given that I’d be taking Tau Empire to my first Blog Wars tournament. The real challenge, for me at least, is settling on an army list. Preferably with enough time to actually open.clean.assemble.paint the thing! See what I did there?
I have to give a brief thumbs up here to the digital codex. There are some things I don’t like about it, such as it’s size (in MBs) and cost. On a more serious note, I’d like to be able to access it from machines other than my iPad, such as my iPhone or iCloud account on my PC/Mac, but I’ll live with this for now. Generally speaking the codex is a really good electronic document. Games Workshop have done a convincing job of moving into the 21st century here, this isn’t just a PDF of the print codex. Instead it’s a shiny pretty thing which is functional too.
I especially like the built in references and links. Want to know the range of a weapon? Tap on it, and a glossary summary pops up with basic details and special rules. The only way this could be better is if they sold a digital version of the 6th edition rules too, which could then cross reference to your codexes. Oh, and it would be great if it read the fluff out loud, but why dream? Continue reading
I’m going to Blog Wars 5 this year. I’ve tried to get to Blog Wars for a number of years always with something coming up at the last minute to stop me going. This year I’m determined to make it happen! That’s a good thing too as Andy, the current champion has pulled out, the venue has closed down and I only have a few weeks to go and I haven’t painted a single miniature! More than half of my army is in the shrink wrap… Continue reading
We were thinking, the day after the advance order notification for the Tau Empire went up, about the composition of the new Tau Empire codex. Fortunately the boys and girls over at Games Workshop have been kind enough to let us know which units fall in which parts of the army. This means we can look at which units compete with each other.
Historically the Elite and Heavy Support choices in the Tau Empire codex were overloaded with good options. It looks like things aren’t going to change much!
- Commander XV8s
- Cadre Fireblades
- Bodyguard XV8s
We’re fingers crossed that the Fireblade will be available as an HQ choice and that the 1+ restriction on XV8 commanders will have been lifted. Whether or not this happens is another thing entirely. The HQ slots seems relatively clear and the complete absence of Psykers no doubt made it much easier to keep this section slim. In White Dwarf Jeremy, the author of the new codex, points out that the Tau have a lot of kit. So fingers cross there’ll be some new toys to customise our models with. It’s also worth noting that Blacksun filters and Multitrackers come as standard in the new codex on the four XV suit variants.
We’re almost certainly going to see a lot of XV8 commanders with bodyguard units as players try to relieve the burden on the packed Elites choices!
- XV104 Riptide (a bit of a surprise!)
- XV8 Crisis Teams
- XV25 Stealth Teams
Speaking of Elite choices, here they are! The inclusion of the Riptide means that fielding one of these monsters can reduce the number of XV8s you’ll be able to field. Let’s hope that’s a good thing! Stealth teams have always been a good unit but we suspect that they will continue to grace the benches of many players’ roster simply because they’re beaten to the field by the gorgeous Riptide and flexible XV8s. Time will tell on this one!
No real changes here, although it remains to be seen if Farsight will allow Crisis suits as troops. It could be that the Tau Empire is free of structure changing characters as per the rumours. Certainly nothing was reported in the White Dwarf battle report that promoted the idea that units would change type with certain characters.
- Sun Sharks
- Gun Drones
- espid Stingwings
The addition of the Sun Shark bomber and Razorshark joint fighter are most welcome. Gun drones rarely made it onto the field as a distinct unit under the last codex and with pathfinders gaining significant ground in terms of their force multiplyer potential and losing the requirement to field a Devilfish it looks like our AI buddies will continue to sit it out!
- XV88 Broadsides
- Sniper Drone Teams
Competition in the Heavy Support slot remains brutal! The new broadsides are going to cause no end of controversy as many players have invested huge sums of money in max size squads of the old models which are now smaller then the new ones and significantly cheaper! Who would have thought that was possible?! With the sixth edition changes to how armour works and the rumoured reduction in power for the Broadside version of the Heavy Railgun it could be that we’ll see some changes yet. Not least as the Skyray now has Skyfire on its seeker missiles. Although if this is true of all seeker missiles then the tank itself may be something of a lame duck as it was in the last edition.
All in all exciting times for Tau players. The Tau Empire have come a long way since 2001 and we’re looking forward to getting our Codex and really getting to grips with the third expansion and what we’ll be fielding in the months to come!
Now that’s some pretty considerable down time, even by our standards. GDMNW has always been a relatively quiet blog, at least compared to the big guns of our part of the Blogosphere (3++, Faeit 212, Colonel Schofer, YTTH and of course the ever huge BOLS) but this is something special. Continue reading